About
I design toys and play experiences that balance creativity with real world constraints durability, usability, cost, and the details that make a product intuitive to build and satisfying to use. I enjoy working across the full span of a project, from early concept and exploration through refinement and production-ready clarity.
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I work best in collaborative environments where ideas are tested quickly, feedback is shared openly, and complexity is distilled into something clean and understandable. I’m continuing to grow my career in toy design and I’m always excited to connect with others in the industry.
Focus
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Play patterns & interaction design
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Product and system thinking
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Visual clarity for kid forward experiences
Skills
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Concept sketching & iteration
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CAD-driven problem solving
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Prototyping mindset and refinement
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Visual and instructional communication
How I Work
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Fast iteration with clear rationale
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Detail-oriented without losing the big picture
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Collaborative, feedback-friendly approach


